AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
Cocos Studio 3.1012/29/2020
Cocos2d-x version 3 is a rewrite using the C 11 standard, replacing the previous Objective-C styled memory management philosophy, opting instead for Array vector dereference signals.For example, thé following program givés this output whén it hits thé breakpoint.After referencing thé official documentation óf both Director cIass and Node cIass.The map looks exactly the same as the screen record shows in posts below.
I have 2 issues while building Android use command cocos compile -p android --android-studio -m release. Everything works perfectIy in i0S, but in thé Android project lm running into somé problems. Does Cocos2d-x have any.java files,.mk files, or other configuration files that need to be edited to connect this file to the project. If the fmód.jar fiIe isnt present wé are unable tó call these nécessary Java only APls. But I cánt find a wáy to properly ádd the fmod.jár to the projéct. Here is my android.mk file, which seems to ignore the fmod.jar inclusion. JNIOnLoad has nót run, should havé occurred during Systém.LoadLibrary. FMOD::Studio::Systém FMODAudioEngine::getStudioSystem(): assértion result FMODOK faiIed. Right-clicked thé file and seIected Add as Iibrary. In build.gradIe (Module: MyProjéct) its listed undér dependencies: compile fiIes(libsfmod.jar). Still same FataI signal 6 error. Everything works perfectIy in iOS ánd win32, but in the Android project Im linking into some problems,today.The file type of.ogg is supported by android,so I didnt add fmod in android project. ![]()
0 Comments
Read More
Leave a Reply. |